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Old Oct 05, 2006, 02:46 AM // 02:46   #1
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Join Date: Jul 2006
Guild: Mc Donalds Made Us[FAT]
Profession: W/
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Default RATE my New Changed build please

so yeah i made a build for my new guild and would like someone to help critque it and stuff.


Basic Axe - W/E

Beat the shit out of things.

Strength: 9 (8+1)
Axe Mastery: 16 (12+4)
Air Magic: 2
Tatics: 11 (10+1)

Eviscerate [Elite] (Axe Mastery)
Executioner's Strike (Axe Mastery)
Bull's Strike (Strength)
Frenzy (Warrior other)
Sprint (Strength)
Shock (Air Magic)
Healing Signet (Tatics)
Resurrection Signet


Hammer Ass - W/A

This hammer is better at spiking, but more spikable.

Strength: 13 (12+1)
Hammer Mastery: 16 (12+4)
Shadow Arts: 2

Frenzy (Warrior other)
Devastating Hammer [Elite] (Hammer Mastery)
Crushing Blow (Hammer Mastery)
Irresistible Blow (Hammer Mastery)
Fierce Blow (Hammer Mastery)
Sprint (Strength)
Death's Charge (Shadow Arts)
Resurrection Signet


Me_E - Basic Domination

This char hates monks with gale, blackout, diversion, enchant remove combos. Use FFS + Straw Effigy for high recharge without messing up spike timing.

Fast Casting: 9 (8+1)
Domination Magic: 14 (12+2)
Inspiration Magic: 10 (9+1)
Air Magic: 5

Gale (Air Magic)
Blackout (Domination Magic)
Diversion (Domination Magic)
Energy Surge [Elite] (Domination Magic)
Energy Burn (Domination Magic)
Shatter Enchantment (Domination Magic)
Drain Enchantment (Inspiration Magic)
Resurrection Signet ()


Me_Mo - Resmer

This toon provides a hard res and basic domination.Keeps warriors clean of blind and cripple with draw condition and removes key hexes like diversion and such with remove hex.

Fast Casting: 11 (10+1)
Domination Magic: 14 (10+4)
Inspiration Magic: 10 (9+1)
Illusion Magic: 8 (7+1)

Distortion (Illusion Magic)
Draw Conditions (Protection Prayers)
Energy Surge [Elite] (Domination Magic)
Energy Burn (Domination Magic)
Remove Hex (Monk Other)
Shatter Enchantment (Domination Magic)
Inspired Enchantment (Inspiration Magic)
Ressurection Chant (Healing Prayers)


Air Elementalist

Sword of Enchanting & 20% fast casting healing focus. (after creation, move the focus to another weapon slot to switch to for hard ressing or heal party spam). +30e weapon swap.

E/Mo
Level: 20

Energy Storage: 9 (8+1)
Earth Magic: 9 (8+1)
Air Magic: 14 (9+3)
Healing Prayers: 10
Water Magic: 3 (2+1)

Lightning Orb (Water Magic)
Deep Freeze (Water Magic)
Blinding Flash (Air Magic)
Ward Against Melee (Earth Magic)
Ether Prodigy [Elite] (Energy Storage)
Extuinguish (Protection Prayers)
Heal Party (Healing Prayers)
Ressurection Signet ()



Mo_A - Blight with leet kiting

This monk uses Gift of Health as a counter to blood spike, degen teams, and shadow shroud. This monk has less powerful heals and less energy than the baseline.

Divine Favor: 14 (12+1+1)
Healing Prayers: 9 (8+1)
Protection Prayers: 9 (8+1)
Shadow Arts: 7

Blessed Light (Divine Favor)
Signet of Devotion (Divine Favor)
Reversal of Fortune (Protection Prayers)
Spirit Bond (Protection Prayers)
Gift of Health (Healing Prayers)
Mend Condition (Protection Prayers)
Return (Shadow Arts)
Dark Escape (Shadow Arts)


Mo_Me - Concept Blight

This monk is the baseline. With a +5^50 20% rc inspiration/+30 health 20% inspiration work good?

Divine Favor: 13 (11+1+1)
Protection Prayers: 9 (8+1)
Healing Prayers: 9 (8+1)
Inspiration:8
Illusion:4

Blessed Light [Elite] (Divine Favor)
Gift of Health (Divine Favor)
Protective Spirit (Protection Prayers)
Signet of Devotion (Divine Favor)
Mend Condition (Protection Prayers)
Distortion (Illusion Magic)
Power Drain (Inspiration Magic)
Revealed Hex (Inspiration Magic)/Drain Enchantment <--- dunno which is better


Rt_A Spirit Runner

PLaces sprits down then starts to run flags or can shuttle then place spirits down and get the flag rinse and repeat.

Ritualist/Assassin
Level: 20

Spawning Power: 11 (10+1)
Communing: 16 (12+4)
Shadow Arts: 8

Dark Escape (Shadow Arts)
Ritual Lord [Elite] (Spawning Power)
Boon of Creation (Spawning Power)
Displacement (Communing)
Shelter (Communing)
Union (Communing)
Soothing (Communing)
Shadowsong (Communing)


I dont know much blight builds so yea. I made some changes and want to see if this build still works.
Any Suggestions on Changing the rit runner? if so give me a runing build thats wokrs well with current build.

Last edited by Nacho_owns; Oct 05, 2006 at 04:21 AM // 04:21..
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Old Oct 05, 2006, 03:30 AM // 03:30   #2
Wilds Pathfinder
 
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Guild: Delta Formation [DF]
Profession: W/
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Everything looks pretty standard. I would use something a little bit more self-sufficient, or at least something that can stay alive for a runner. About any character will be able to decimate your flag runner in a matter of seconds.
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Old Oct 05, 2006, 12:30 PM // 12:30   #3
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Join Date: Oct 2006
Guild: I Chosen I
Profession: Mo/
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Yep flagruner wouldnt work forsure. I saw you used Deep freeze on your emo. If you like snares you could use another emo with somethink like:

Ether prodigy
Ice prison/Blurred vision
Ice spikes
Deep freeze
Armor of mist
Healing breeze
Heal Party
Extinguish

Water 14 (12+2)
E store 10(9+1)
Heal 9
Prot 3


Build looks very defensive. Your Air elementarist can hardly be called so. Theres to many difrend typs of skills and far to little dmg output that ellys are capabale of.Try to keep in mind that the harder pressure you will make, less healing ull need.
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Old Oct 05, 2006, 12:48 PM // 12:48   #4
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Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Your Hammer Warrior will have a few energy problems; I'd recommend Rush instead of Sprint in this case.
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